#include #include #include "eve.h" #include "eve_kbd.h" #include "unicode.h" #include "screen.h" #include "window.h" #include "page.h" #include "font.h" #include "widget/label.h" #include "widget/widget.h" #define CH_EOF 0x1a void eve_page_init(EVEPage *page, EVEWindow *window, eve_view_touch_t touch, eve_view_draw_t draw, eve_page_open_t open, eve_page_close_t close, eve_page_evt_handler_t handle_evt, eve_page_g_updater_t update_g) { memset(page, 0, sizeof(EVEPage)); page->v.touch = touch; page->v.draw = draw; page->v.window = window; page->open = open; page->close = close; page->handle_evt = handle_evt; page->update_g = update_g; page->widget_f = NULL; window->view = (EVEView *)page; } int16_t eve_page_x(EVEPage *page, int16_t x) { return x + page->win_x - page->v.window->g.x; } int16_t eve_page_y(EVEPage *page, int16_t y) { return y + page->win_y - page->v.window->g.y; } int16_t eve_page_scr_x(EVEPage *page, int16_t x) { return x - page->win_x + page->v.window->g.x; } int16_t eve_page_scr_y(EVEPage *page, int16_t y) { return y - page->win_y + page->v.window->g.y; } void eve_page_set_focus(EVEPage *page, EVEWidget *widget, EVERect *f) { if (page->widget_f != widget) { EVEKbd *kbd = eve_screen_get_kbd(page->v.window->screen); if (kbd) { EVEWidget *widget_f = page->widget_f; if (widget_f && widget_f->putc) { eve_screen_hide_kbd(page->v.window->screen); widget_f->putc(page, CH_EOF); } if (widget && widget->putc) { eve_kbd_set_handler(kbd, widget->putc, page); eve_screen_show_kbd(page->v.window->screen); } else { eve_kbd_set_handler(kbd, NULL, NULL); } } page->widget_f = widget; } if (f) { EVERect g; eve_window_visible_g(page->v.window, &g); g.x -= page->v.window->g.x; g.y -= page->v.window->g.y; if (f->x < page->win_x + g.x) { page->win_x = f->x - g.x; } if (f->y < page->win_y + g.y) { page->win_y = f->y - g.y; } if ((f->x + f->w) > (page->win_x + g.x + g.w)) { page->win_x = (f->x + f->w) - (g.x + g.w); } if ((f->y + f->h) > (page->win_y + g.y + g.h)) { page->win_y = (f->y + f->h) - (g.y + g.h); } } } EVEWidget *eve_page_get_focus(EVEPage *page) { return page->widget_f; } int eve_page_rect_visible(EVEPage *page, EVERect *g) { uint16_t w = page->v.window->g.w; uint16_t h = page->v.window->g.h; if (((g->x + g->w) >= page->win_x) && ((g->y + g->h) >= page->win_y) && (g->x <= (page->win_x + w)) && (g->y <= (page->win_y + h))) return 1; return 0; }