#include #include #include "eve.h" #include "eve_kbd.h" #include "screen.h" #include "tile.h" #include "page.h" #include "widget/widget.h" void eve_page_init(EVEPage *page, EVETile *tile, eve_canvas_touch_t touch, eve_canvas_draw_t draw, eve_page_open_t open, eve_page_close_t close) { memset(page, 0, sizeof(EVEPage)); page->tile = tile; page->handle_evt = eve_page_handle_evt; } void eve_page_focus(EVEPage *page, EVEPageFocus *focus) { uint16_t tile_w, tile_h; if (focus->w == NULL) return; eve_tile_get_pos(page->tile, NULL, NULL, &tile_w, &tile_h); if (focus->f.x < page->win_x) { page->win_x -= page->win_x - focus->f.x; } if (focus->f.y < page->win_y) { page->win_y -= page->win_y - focus->f.y; } if ((focus->f.x + focus->f.w) > (page->win_x + tile_w)) { page->win_x += (focus->f.x + focus->f.w) - (page->win_x + tile_w); } if ((focus->f.y + focus->f.h) > (page->win_y + tile_h)) { page->win_y += (focus->f.y + focus->f.h) - (page->win_y + tile_h); } } void eve_page_widget_focus(EVEPageFocus *focus, EVEWidget *widget) { focus->w = widget; focus->f.x = widget->x; focus->f.y = widget->y; focus->f.w = widget->w; focus->f.h = widget->h; } int eve_page_widget_visible(EVEPage *page, EVEWidget *widget) { uint16_t tile_w, tile_h; eve_tile_get_pos(page->tile, NULL, NULL, &tile_w, &tile_h); if (((widget->x + widget->w) >= page->win_x) && ((widget->y + widget->h) >= page->win_y) && (widget->x <= (page->win_x + tile_w)) && (widget->y <= (page->win_y + tile_h))) return 1; return 0; } void eve_page_handle_evt(EVEPage *page, struct EVEWidget *widget, EVETouch *touch, uint16_t evt, uint8_t tag0, int touch_idx) { /* if (evt & EVE_TOUCH_ETYPE_TRACK_Y) { // do scroll } else { // go back / forward } */ }