#include #include #include "eve.h" #include "eve_kbd.h" #include "screen.h" #include "tile.h" int eve_screen_init(EVEScreen *screen, uint16_t w, uint16_t h) { memset(screen, 0, sizeof(EVEScreen)); screen->w = w; screen->h = h; } void eve_screen_set_kbd(EVEScreen *screen, EVEKbd *kbd) { screen->kbd = kbd; } EVEKbd *eve_screen_get_kbd(EVEScreen *screen) { return screen->kbd; } void eve_screen_show_kbd(EVEScreen *screen) { screen->kbd_active = 1; } void eve_screen_hide_kbd(EVEScreen *screen) { screen->kbd_active = 0; } void eve_screen_add_tile(EVEScreen *screen, EVETile *tile) { if (screen->tile_size < EVE_MAX_TILES) { screen->tile[screen->tile_size] = tile; screen->tile_size++; } } void eve_screen_handle_touch(EVEScreen *screen, uint8_t tag0, int touch_idx) { eve_touch_clear_opt(); }