#include #include "net.h" #include "unicode.h" #include "eve/eve.h" #include "eve/eve_kbd.h" #include "eve/eve_font.h" #include "eve/screen/screen.h" #include "eve/screen/window.h" #include "eve/screen/view.h" #include "eve/screen/page.h" #include "eve/screen/form.h" #include "eve/widget/widgets.h" #include "app_status.h" #include "app_screen.h" static EVEKbd kbd; static EVEScreen screen; static EVEWindow win_status; static EVEWindow win_main; static EVEWindow win_kbd; static EVEView view_kbd; static EVEView view_status; static EVEViewStack view_stack; EVEScreen *app_screen(void) { return &screen; } static int kbd_touch(EVEView *v, uint8_t tag0, int touch_idx) { EVEKbd *kbd = v->param; return eve_kbd_touch(kbd, tag0, touch_idx); } static uint8_t kbd_draw(EVEView *v, uint8_t tag0) { EVEKbd *kbd = v->param; eve_kbd_draw(kbd); return tag0; } void app_screen_refresh(void) { eve_spi_start(); eve_screen_draw(app_screen()); eve_spi_stop(); } void app_screen_init(eve_view_constructor_t home_page) { EVERect g; eve_spi_start(); eve_brightness(0x40); eve_screen_init(&screen, APP_SCREEN_W, APP_SCREEN_H); eve_kbd_init(&kbd, NULL, screen.mem_next, &screen.mem_next); eve_screen_set_kbd(&screen, &kbd); g.x = 0; g.y = 0; g.w = APP_SCREEN_W; g.h = APP_STATUS_H; eve_window_init(&win_status, &g, &screen, "status"); eve_view_init(&view_status, &win_status, app_status_touch, app_status_draw, NULL); g.x = 0; g.y = APP_STATUS_H; g.w = APP_SCREEN_W; g.h = APP_SCREEN_H - APP_STATUS_H; eve_window_init(&win_main, &g, &screen, "main"); eve_window_init(&win_kbd, &kbd.g, &screen, "kbd"); eve_view_init(&view_kbd, &win_kbd, kbd_touch, kbd_draw, &kbd); eve_view_stack_init(&view_stack); eve_view_create(&win_main, &view_stack, home_page); eve_window_append(&win_status); eve_window_append(&win_main); eve_window_append(&win_kbd); eve_screen_hide_kbd(&screen); eve_screen_draw(&screen); eve_spi_stop(); eos_net_acquire_for_evt(EOS_EVT_UI | EVE_ETYPE_INTR, 1); }