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#include <stdlib.h>
#include <string.h>
#include "eve.h"
#include "eve_kbd.h"
#include "screen.h"
#include "window.h"
#include "kbdwin.h"
static int kbdwin_touch(EVEView *v, uint8_t tag0, int touch_idx) {
EVEKbdView *k_view = (EVEKbdView *)v;
return eve_kbd_touch(&k_view->kbd, tag0, touch_idx);
}
static uint8_t kbdwin_draw(EVEView *v, uint8_t tag0) {
EVEKbdView *k_view = (EVEKbdView *)v;
eve_kbd_draw(&k_view->kbd);
return tag0;
}
void eve_kbdwin_init(EVEKbdWin *kbd_win, EVEScreen *screen) {
EVEKbd *kbd = &kbd_win->view.kbd;
kbd_win->view.v.touch = kbdwin_touch;
kbd_win->view.v.draw = kbdwin_draw;
eve_kbd_init(kbd, NULL, screen->mem_next, &screen->mem_next);
eve_window_init(&kbd_win->win, &kbd->g, &kbd_win->view.v, screen);
}
void eve_kbdwin_append(EVEKbdWin *kbd_win) {
EVEKbd *kbd = &kbd_win->view.kbd;
EVEWindow *window = &kbd_win->win;
eve_screen_set_kbd(window->screen, kbd);
eve_window_append(window);
}
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