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#include <stdlib.h>
#include <string.h>
#include "eve.h"
#include "eve_kbd.h"
#include "screen.h"
#include "window.h"
int eve_screen_init(EVEScreen *screen, uint16_t w, uint16_t h) {
memset(screen, 0, sizeof(EVEScreen));
screen->w = w;
screen->h = h;
}
void eve_screen_set_kbd(EVEScreen *screen, EVEKbd *kbd) {
screen->kbd = kbd;
}
EVEKbd *eve_screen_get_kbd(EVEScreen *screen) {
return screen->kbd;
}
void eve_screen_show_kbd(EVEScreen *screen) {
screen->kbd_active = 1;
}
void eve_screen_hide_kbd(EVEScreen *screen) {
screen->kbd_active = 0;
}
int eve_screen_win_insert(EVEScreen *screen, EVEWindow *window, int idx) {
if (idx) {
int i;
EVEWindow *h = screen->win_head;
for (i=1; i<idx; i++) {
h = h->next;
if (h == NULL) return EVE_ERR;
}
window->next = h->next;
h->next = window;
} else {
window->next = screen->win_head;
screen->win_head = window;
}
if (window->next == NULL) screen->win_tail = window;
return EVE_OK;
}
int eve_screen_win_remove(EVEScreen *screen, EVEWindow *window) {
EVEWindow *h = screen->win_head;
if (h == NULL) return EVE_ERR;
if (h == window) {
screen->win_head = window->next;
if (screen->win_head == NULL) screen->win_tail = NULL;
} else {
while (h->next && (h->next != window)) h = h->next;
if (h->next == NULL) return EVE_ERR;
h->next = window->next;
if (h->next == NULL) screen->win_tail = h;
}
}
void eve_screen_win_append(EVEScreen *screen, EVEWindow *window) {
screen->win_tail->next = window;
screen->win_tail = window;
}
void eve_screen_handle_touch(EVEScreen *screen, uint8_t tag0, int touch_idx) {
eve_touch_clear_opt();
}
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