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#include <stdlib.h>
#include <string.h>
#include "eve.h"
#include "eve_kbd.h"
#include "screen.h"
#include "window.h"
#include "page.h"
#include "widget/widget.h"
void eve_page_init(EVEPage *page, eve_view_touch_t touch, eve_view_draw_t draw, eve_page_open_t open, eve_page_close_t close, EVEWindow *window) {
memset(page, 0, sizeof(EVEPage));
page->v.touch = touch;
page->v.draw = draw;
page->open = open;
page->close = close;
page->handle_evt = eve_page_handle_evt;
page->window = window;
}
void eve_page_focus(EVEPage *page, EVERect *f) {
EVERect g;
eve_window_visible_g(page->window, &g);
g.x -= page->window->g.x;
g.y -= page->window->g.y;
if (f->x < page->win_x + g.x) {
page->win_x = f->x - g.x;
}
if (f->y < page->win_y + g.y) {
page->win_y = f->y - g.y;
}
if ((f->x + f->w) > (page->win_x + g.x + g.w)) {
page->win_x = (f->x + f->w) - (g.x + g.w);
}
if ((f->y + f->h) > (page->win_y + g.y + g.h)) {
page->win_y = (f->y + f->h) - (g.y + g.h);
}
}
int eve_page_widget_visible(EVEPage *page, EVEWidget *widget) {
uint16_t w = page->window->g.w;
uint16_t h = page->window->g.h;
if (((widget->g.x + widget->g.w) >= page->win_x) && ((widget->g.y + widget->g.h) >= page->win_y) && (widget->g.x <= (page->win_x + w)) && (widget->g.y <= (page->win_y + h))) return 1;
return 0;
}
void eve_page_handle_evt(EVEPage *page, EVEWidget *widget, EVETouch *touch, uint16_t evt, uint8_t tag0, int touch_idx) {
/*
if (evt & EVE_TOUCH_ETYPE_TRACK_Y) {
// do scroll
} else {
// go back / forward
}
*/
}
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