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#include <stdint.h>
struct EVEView;
struct EVEWindow;
typedef int (*eve_view_touch_t) (struct EVEView *, uint8_t, int);
typedef uint8_t (*eve_view_draw_t) (struct EVEView *, uint8_t);
typedef struct EVEView {
eve_view_touch_t touch;
eve_view_draw_t draw;
struct EVEWindow *window;
} EVEView;
typedef struct EVEWindow {
EVERect g;
EVEView *view;
EVEScreen *screen;
struct EVEWindow *next;
struct EVEWindow *prev;
uint32_t color_bg;
uint32_t color_fg;
uint8_t tag;
} EVEWindow;
void eve_window_init(EVEWindow *window, EVERect *g, EVEView *view, EVEScreen *screen);
void eve_window_set_color_bg(EVEWindow *window, uint8_t r, uint8_t g, uint8_t b);
void eve_window_set_color_fg(EVEWindow *window, uint8_t r, uint8_t g, uint8_t b);
int eve_window_visible(EVEWindow *window);
void eve_window_visible_g(EVEWindow *window, EVERect *g);
void eve_window_append(EVEWindow *window);
void eve_window_insert_above(EVEWindow *window, EVEWindow *win_prev);
void eve_window_insert_below(EVEWindow *window, EVEWindow *win_next);
void eve_window_remove(EVEWindow *window);
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