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#include <stdint.h>
#include "view.h"
typedef struct EVEWindow {
EVERect g;
char *name;
EVEView *view;
struct EVEWindow *root;
struct EVEWindow *parent;
struct EVEWindow *next;
struct EVEWindow *prev;
struct EVEWindow *child_head;
struct EVEWindow *child_tail;
} EVEWindow;
typedef struct EVEWindowKbd {
EVEWindow w;
EVEView v;
EVEKbd *kbd;
} EVEWindowKbd;
typedef struct EVEWindowRoot {
EVEWindow w;
uint32_t mem_next;
EVEFont *font;
EVEWindowKbd *win_kbd;
} EVEWindowRoot;
void eve_window_init(EVEWindow *window, EVERect *g, EVEWindow *parent, char *name);
void eve_window_init_root(EVEWindowRoot *window, EVERect *g, char *name, EVEFont *font);
void eve_window_init_kbd(EVEWindowKbd *window, EVERect *g, EVEWindowRoot *root, char *name, EVEKbd *kbd);
void eve_window_set_parent(EVEWindow *window, EVEWindow *parent);
int eve_window_visible(EVEWindow *window);
void eve_window_visible_g(EVEWindow *window, EVERect *g);
void eve_window_append(EVEWindow *window);
void eve_window_insert_above(EVEWindow *window, EVEWindow *win_prev);
void eve_window_insert_below(EVEWindow *window, EVEWindow *win_next);
void eve_window_remove(EVEWindow *window);
EVEWindow *eve_window_search(EVEWindow *window, char *name);
uint8_t eve_window_draw(EVEWindow *window, uint8_t tag0);
int eve_window_touch(EVEWindow *window, EVETouch *touch, uint16_t evt, uint8_t tag0);
void eve_window_root_draw(EVEWindow *window);
void eve_window_root_touch(EVETouch *touch, uint16_t evt, uint8_t tag0, void *win);
EVEKbd *eve_window_kbd(EVEWindow *window);
void eve_window_kbd_attach(EVEWindow *window);
void eve_window_kbd_detach(EVEWindow *window);
EVEFont *eve_window_font(EVEWindow *window);
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